Interface scaling!

In the past few days, I’ve wrapped my head around how Unity handles the user interface across multiple screensizes. Designing a user interface is not an easy task: scalability, readability and efficiency are just a few keywords I held dear for the past few days redoing most of the interface work. Although there is always room for improvement, I wanted to show a few ingame screenshots of the user interface I will be providing to our Alpha-Slice players.

First and foremost, the login interface:

After, the Character Selection and Character Creation interfaces:

And lastly, the inteface I hope you will see the most throughout the day:

Larger images can be found in the Ingame gallery, to be found from the main menu! I hope you enjoy this update!

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